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Creating a Stick Figure Rig for Animation and Rendering


If you are interested in creating animations and renders using a stick figure, follow these step-by-step instructions to build a stick figure rig in your 3D modeling software.

1. Replace Default Cube with a Circle

In your software, start by eradicating the default cube and adding a circle as the base for the stick figure.

2. Duplicate and Scale the Circle

While in edit mode, duplicate the circle and use the "fatten" tool to scale it out, creating the body of the stick figure.

3. Bridge the Circles and Extrude Faces

Bridge the two circles with faces to connect them. Extrude the circle out to form the torso. For the bottom face, extrude downwards to outline where the arms will be.

4. Create Arms and Hips

Extrude the left and right faces to the desired length for the arms. Add a loop cut for elbows and knees. Shape the bottom face for hips by bringing the corners upwards and scaling them out.

5. Build Hip Bones, Elbows, and Knees

Extrude the new hip bones to the length of the legs. Add loop cuts for elbows and knees to define the joints of the stick figure.

6. Add an Armature

Introduce an armature and align it with the pelvis. Begin building the spine by extruding three times for the torso, followed by two more times for the neck and head.

7. Rig the Legs and Arms

Move the 3D cursor to the left leg and add bones for the leg structure. Extend the bones, defining joints like the knee and foot. Ensure to name each bone accordingly for clarity.

8. Implement Inverse Kinematics

In pose mode, add an inverse kinematics constraint to the lower leg bone. Set the target and pole bones for correct limb movement. Utilize chain length and pole angle settings for accurate posing.

9. Symmetrize and Assign Bone Weights

In edit mode, symmetrize the stick figure for balanced proportions. Assign the appropriate faces of the stick figure to corresponding bones in the armature to establish proper bone weights.

10. Testing and Animation

Test the rig by moving and posing the stick figure. Utilize this newly created rig for various animations and renders, exploring the possibilities it offers for creative projects.

Now, you have a fully rigged stick figure ready for animation and rendering. Experiment with different poses and scenarios to unleash your creativity!

Additional Reading on 3D Animation and Rigging


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