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Creating Full Third Person Movement in Unity with Cinemachine

Unity game development offers endless possibilities for creating immersive gameplay experiences. In this tutorial, we will explore how to implement full third-person movement in Unity, including setting up different camera behaviors using the powerful Cinemachine package. By the end of this guide, you will have the knowledge to seamlessly integrate third-person mechanics into your game projects.

Setting Up the Player Object and Camera

To begin, let's set up the basic structure for our third-person controller:

  1. Create Player Object: In your Unity scene, create an empty object named "Player." Attach a Rigidbody component to it and ensure it is set to "Continuous" and "Interpolate."
  2. Attach Player Model: As a child of the Player object, add a capsule or any desired 3D model to represent the player character.
  3. Add Camera System: Utilize the Cinemachine package for smooth camera control. Download and import Cinemachine via Window > Package Manager.
  4. Create Free Look Camera: Within Cinemachine, select Create Free Look Camera. This will generate a new camera setup that can be customized for your game.

By following these initial steps, you will have a solid foundation for implementing third-person movement and camera controls in Unity.

Configuring the Camera with Cinemachine

Adjusting Camera Settings

  1. Field of View (FOV): Increase the FOV setting to around 50 for a wider viewing angle.
  2. Camera Orbits: Define the camera orbits to establish the distance and height from the player.
  3. Rig Settings: Disable any dampening effects to allow precise camera tracking.
  4. Collision Avoidance: Use Cinemachine Collider Extension to prevent the camera from intersecting with objects within the scene.

With these camera adjustments, you can ensure a smooth and dynamic third-person view for your game.

Implementing Player Rotation

Next, it's essential to code the player's rotation based on camera direction and user input. Here's a quick overview of the necessary steps:

  1. Calculate Camera Direction: Determine the forward direction from the camera to the player object.
  2. Process Input Direction: Capture horizontal and vertical input to define the player's movement direction.
  3. Smooth Rotation: Implement a rotation speed to smoothly align the player with the input direction.

By incorporating these rotation mechanics, you can create responsive player movement in a third-person perspective.

Enhancing Player Movement

For player movement, you can utilize the same code structure from first-person controls. This ensures consistent and intuitive movement mechanics for players.

By applying these movement scripts to your player character, you can achieve fluid and dynamic movement relative to the camera's orientation.

Exploring Different Camera Styles

1. Exploration Mode

  • Recommended for: Exploration-focused games
  • Camera Behavior: Forward-facing camera with player rotation towards input
  • Usage: Ideal for non-combat scenarios where exploration is the primary focus

2. Combat Mode

  • Recommended for: Third-person shooter games
  • Camera Behavior: Slightly offset camera positioning with focused crosshair alignment
  • Usage: Enhances combat gameplay by providing a clear view of the player's surroundings

3. Top-Down View

  • Recommended for: Puzzle or strategy games
  • Camera Behavior: Overhead perspective for strategic positioning
  • Usage: Enables a broader view of the game environment for tactical decision-making

Smooth Camera Style Transitions

To seamlessly transition between different camera styles, create a camera style enumeration and implement a switching mechanism. By assigning key bindings to switch between styles, you can provide players with diverse viewing perspectives based on gameplay scenarios.

Adapting Existing Tutorials to Third Person

When incorporating existing tutorials into third-person gameplay, remember to adjust rotation and direction references to align with the camera's perspective. By making these simple modifications, you can effectively apply first-person mechanics to a third-person setup.


Implementing full third-person movement in Unity opens up a world of possibilities for game developers. By leveraging Cinemachine for camera control and integrating responsive player mechanics, you can create engaging gameplay experiences across various genres. Experiment with different camera styles, refine player rotations, and smoothly transition between perspectives to elevate your game development projects.

Meta description: Learn how to create immersive third-person movement in Unity using Cinemachine. Explore camera behaviors, player rotation, movement mechanics, and seamless style transitions for dynamic gameplay experiences.

Keywords: Unity, third-person movement, Cinemachine, player rotation, camera control, game development, tutorial

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