Unity is a powerful game development platform that enables creators to bring their ideas to life. In this tutorial series, we will explore the process of building a 3D platformer game in Unity. This first part will focus on setting up player movement, an essential aspect of any game. Let's dive in!
public class MovementScript : MonoBehaviour {
public float speed; // Controls the speed of the player
void Update() {
float horizontal = Input.GetAxis("Horizontal");
float vertical = Input.GetAxis("Vertical");
Vector3 moveDirection = new Vector3(horizontal, 0.0f, vertical);
moveDirection = moveDirection.normalized;
transform.Translate(moveDirection * speed * Time.deltaTime);
}
}
In this tutorial, we addressed the foundational aspect of player movement in a 3D platformer game within Unity. By adding a Rigidbody component, creating a movement script, and normalizing movement vectors, we achieved a basic yet functional player control system. Stay tuned for upcoming videos where we will continue to build upon this foundation. Happy game development!
Watch the full tutorial series by Cosmobot for in-depth guidance on Unity game development.
Meta description: Learn how to implement player movement in a 3D platformer game using Unity. This tutorial covers setting up the environment, configuring the camera, scripting movement, and testing player controls.
Keywords: Unity game development, 3D platformer, player movement, Rigidbody component, C# scripting, game environment, camera setup.
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