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How to Create an Animated Third Person Character Using Mixamo

Creating an animated third person character for you to control using Mixamo can add depth and interactivity to your game development projects. In this tutorial, we will walk you through the process of setting up your character and importing animations into Unreal Engine.

Setting Up Your Third Person Level

To begin, ensure that you are in a third person level in Unreal Engine. If you haven't created one yet, make sure to do so by setting up a new level. Once your level is ready, take note of the project name displayed at the top of the screen, as we will refer to this later for organization.

Importing a Character from Mixamo

  1. Sign up for an account on Mixamo if you haven't already done so.
  2. Choose a character for your project. You can either import a T-pose character from online sources or use one of the default characters available on Mixamo.
  3. Download the character as an FBX file in T-pose.
  4. Organize the downloaded character file in your Unreal Engine project folder structure.

Importing Character into Unreal Engine

  1. Navigate to your Unreal Engine project folder and locate the character folder within the contents section.
  2. Create a subfolder for Mixamo and paste the downloaded character file into it.
  3. Import the character into Unreal Engine by selecting the skeletal mesh and import mesh options.
  4. Check for any warnings during the import process and close them once the character is successfully loaded.

Importing Character Animations

  1. In Mixamo, download animations such as idle, walk, run, and jump for your character.
  2. Ensure the animations are set to "in place" to avoid the character moving unnaturally in Unreal Engine.
  3. Organize and import the animations into the Mixamo folder in your Unreal Engine project.
  4. Import each animation individually, ensuring that only the animation assets are selected for import.

Customizing Animations in Unreal Engine

You can customize animations by assigning specific animations to your character model in the blueprint editor. By selecting the mesh and changing the animation mode to use animation asset, you can assign individual animations such as idle, walk, run, and jump to your character.

Conclusion

By following these steps, you can create a fully animated third person character for your game project using Mixamo and Unreal Engine. Experiment with different animations and settings to bring your character to life and enhance the gameplay experience for your players.

Start creating your own interactive characters today and take your game development skills to the next level!

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