tripo logo
allPosts

How to Export V-Roid GLB File to FBX with Textures

Are you facing challenges when trying to export a V-Roid GLB file to FBX with textures? The process may seem complex, but fear not - in this tutorial, we will guide you through the necessary steps to achieve this successfully.

Unpacking Resources in Blender

To begin, after exporting a V-Roid VRM file and changing its extension to GLB, the textures may not be physically present. Follow these steps in Blender to unpack the resources:

  1. Navigate to File > External Data > Unpack Resources.
  2. Choose the option to Use files in current directory and Create when necessary.
  3. A folder named textures will be created in the same directory as your Blender file, containing all the unpacked textures.

Fixing Materials for Proper Export

When importing a model from a different software and exporting to various formats, shader problems may arise. Here's how you can fix the materials for a seamless export process:

  1. Focus on each material, starting with the hair. Delete unnecessary nodes, leaving only the image texture node.
  2. Add a Principled BSDF node and a Material Output node. Connect these nodes appropriately.
  3. Repeat this process for other materials, such as body and clothes, ensuring correct connections.
  4. Address any transparency issues by connecting the image texture node's alpha to the Principled BSDF's alpha.

Exporting to FBX Format

Now that your model's materials are correctly configured, it's time to export it to FBX format. Follow these steps:

  1. Navigate to File > Export > FBX.
  2. In the dialog window, select Copy for path mode and enable the Embed option.
  3. Ensure to check Selected Objects and Mesh before exporting.

Testing the Model

Upload the FBX model, including all textures, to Mixamo's website. Confirm that the textures are correctly applied to the model.

Finally, hide the original model and import Mixamo's FBX file back into Blender. You may need to adjust the materials by unchecking the Show Backface option for each material.

By following these steps, you can successfully export a V-Roid GLB file to FBX with textures intact. We hope this tutorial has been helpful in addressing your challenges. Thank you for watching!

Meta description: Learn how to export a V-Roid GLB file to FBX with textures seamlessly by following these detailed steps. Resolve shader problems and ensure all textures are correctly applied for a smooth exporting process.

Keywords: V-Roid GLB file, export to FBX, textures, Blender, shader problems, Principled BSDF, Mixamo, transparency, materials, tutorial

Meet Tripo

Discover the capabilities of Tripo and unlock a world of possibilities:

  • Draft Model Generation: Instantly spark inspiration with our fastest models. Perfect for rapid prototyping and conceptualization, this feature lets you explore various designs or perspectives before diving into detailed modeling. Accepts both text and image input.

  • Refine Draft Models: Elevate the quality of your initial draft models into finely detailed creations. Seamlessly transition from conceptual drafts to high-resolution models, streamlining your creative workflow.

  • Model Animation: Bring your creations to life with automated animation. Transform static models into dynamic animations, enhancing presentations or digital experiences effortlessly.

  • Stylization and Conversion: Customize and convert your models with unparalleled ease. From transforming models into lego-like or voxel-based versions to supporting format conversion (USDZ or FBX), Tripo offers unique stylization options, ensuring compatibility across platforms and applications while injecting a creative twist into your projects.