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How to Get Mixamo Animations to MetaHumans in Unreal Engine 5

In this blog post, we will delve into the process of incorporating Mixamo animations into MetaHumans within Unreal Engine 5. This tutorial aims to guide you step by step in seamlessly integrating animations for a smoother workflow. Let's get started!

Obtaining Mixamo Converter and Mannequin

To begin, download the Mixamo Converter and extract it to your hard drive. Within the extracted files, locate the mannequin that will be imported into Mixamo.

Uploading Mannequin to Mixamo

  1. Open the Mixamo Converter and navigate to the upload section.
  2. Click on the "Upload" button, which will redirect you to the Mixamo page. Sign up if you are using it for the first time.
  3. Select the default character for the tutorial.

Importing Animations from Mixamo

  1. Drag the mannequin from the Mixamo Converter folder and upload it.
  2. Search for a desired animation, download it, and customize your settings.
  3. Access the downloaded animation folder and transfer the files to the Mixamo Converter folder.
  4. Return to the Mixamo Converter, proceed to the conversion section, and click on "Convert."
  5. Save the converted file to your preferred animation storage folder on your hard drive.

Integrating Assets into Unreal Engine 5

  1. Ensure you have the necessary mannequin assets in Unreal Engine. If not, right-click in your content folder, select third person, and add it to the project.
  2. Import the UE4 animation file from your hard drive into Unreal Engine.
  3. Choose the "SK_Mannequin_Skeleton" for the skeleton.

Adapting Animations for MetaHumans

  1. Search for "RTG" and open the "UE4 to UE5" file.
  2. Analyze the animation playback for both the UE4 and UE5 mannequins.
  3. Determine the body type of the MetaHuman you intend to use (e.g., female tall narrow) and adjust the target preview mesh accordingly.
  4. Export the selected animation to your designated folder for MetaHuman animations.

Finalizing the Animation Process

  1. In Unreal Engine, drag your MetaHuman into the scene, remove the control rig, and navigate to animations to find the imported animation ready for use.
  2. Congratulations! You have successfully incorporated Mixamo animations into MetaHumans in Unreal Engine 5.

If you have any queries or require further clarification on the process, feel free to drop a comment below. Thank you for following along with this tutorial!


Meta description: Learn how to seamlessly integrate Mixamo animations into MetaHumans in Unreal Engine 5 with this detailed tutorial. Enhance your workflow and animation capabilities today.

Keywords: Mixamo animations, MetaHumans, Unreal Engine 5, integration, workflow, assets, animations, MetaHuman body types, tutorial

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