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How to Prepare and Export Your Character to Mixamo Without Mixing Textures

Are you looking to seamlessly prepare and export your character to Mixamo for rigging without mixing textures? Follow these step-by-step instructions for a smooth process.

Preparing Your Character for Export

  1. Start by navigating to "External Data" in your Blender file.
  2. Choose "Unpacked Data" and select "File" in the current directory.
  3. Save your file into a designated folder.
  4. Ensure to enable the "Embed Texture" option before exporting.

Exporting Your Character

  1. Export your file and make sure to include all necessary textures.
  2. Look for your saved file and observe both the textures and the FPS file.
  3. Select both files to create a zip archive.

Rigging Your Character on Mixamo

  1. Head over to Mixamo and click on "Upload Character."
  2. Simply drag and drop your zip file containing the textures.
  3. Check if the textures have loaded correctly before proceeding.
  4. Align the points as needed and click "Next" when ready.
  5. Opt for skin selection and initiate the download process.

Rigging on Mixamo and Resolving Painting Issues

  1. Obtain Mixamo's Auto-Rigger tool from GitHub for free.
  2. Enable the tool in your preferences to begin the rigging process.
  3. Import the FBX file and locate the saved file for further actions.
  4. Navigate to "Pose Mode" and clear all keyframes from the timeline.
  5. Generate the rigify to proceed with the rigging process.

Fixing Painting Issues

  1. Address any painting problems that may arise during the rigging process.
  2. Select the problematic area, such as the head, and inspect the bone influences.
  3. Adjust the bone influences to rectify any painting inconsistency.

Conclusion

By following these simple steps, you can efficiently prepare and export your character to Mixamo for rigging without encountering any texture mixing issues. Enhance your workflow and create seamless animations for your projects with these tips.

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