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How to Rig .obj 3D Models into FBX for Mixamo

Are you struggling to rig .obj 3D models into FBX for platforms like Mixamo? In this guide, we will show you a step-by-step process to successfully convert and rig your 3D models with textures intact for a seamless experience.

Converting .obj to .fbx

  1. Open in Blender: Start by opening your .obj 3D model in Blender.
  2. Import: Navigate to File > Import > Wavefront (.obj) to import your 3D model.
  3. Export as .fbx: After importing, go to File > Export > FBX to save your model in the desired format.
    • Make sure to choose the path location and set the path mode to 'Copy'.
    • Ensure to enable 'Embed Textures' before exporting.

Rigging in Mixamo

  1. Upload to Mixamo: Head to Mixamo and upload your newly converted .fbx file.
  2. Character Setup: Follow the on-screen instructions to set up your character for rigging.
    • Adjust the joints like chin, wrist, knees, and groin for accurate rigging.
  3. Download: Once the rigging is complete, preview and download the rigged 3D model in .fbx format.

Importing Back to Blender

  1. Import the Rigged Model: Back in Blender, import the downloaded .fbx file from Mixamo.
  2. Adjust Textures: If the texture appears off, go to Material Settings and set the blend mode to 'Opaque'.

By following these straightforward steps, you can seamlessly convert and rig your .obj 3D models into FBX for Mixamo, ensuring all textures are preserved.

Give it a try and elevate your 3D modeling game! Remember to share your experience and feedback with us.

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