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How to Subdivide Edges and Faces in Blender 2.79 and 2.8

In the world of 3D modeling, understanding how to manipulate edges and faces is crucial for creating intricate designs and detailed models. One fundamental technique that 3D artists often use is the subdivision function. This tool allows you to split and add more 3D structure to your objects, elevating the level of detail and increasing the polygon count. In this guide, we will explore how to effectively subdivide edges and faces in Blender 2.79 and Blender 2.8, highlighting the differences between the two versions.

What is Subdivision in 3D Modeling?

Subdivision is a technique used to add complexity and detail to 3D models by dividing edges or faces into smaller segments. By doing so, you can create smoother surfaces and refine the overall geometry of your object. Subdivision is a powerful tool that can enhance the realism and visual appeal of your creations.

Subdividing in Blender 2.79

In Blender 2.79, the process of subdividing edges or faces is straightforward. Here's how you can do it:

  1. Select the edges or faces that you want to subdivide.
  2. Press W to bring up the special menu.
  3. Choose the "Subdivide" option from the menu.

By selecting this option, Blender creates new vertices or edges based on your selection. You can further adjust the subdivision by accessing the panel that appears after using the subdivide function. Remember to ensure that the tool panel is open to make necessary modifications to your subdivision.

Subdividing in Blender 2.8

In Blender 2.8, the process of subdividing has been slightly modified. Here are the steps to subdivide edges or faces in Blender 2.8:

  1. Select the edges or faces you wish to subdivide.
  2. Right-click to bring up the context menu.
  3. Choose "Subdivide" from the menu.

Unlike in Blender 2.79, in Blender 2.8, the subdivision panel is easily accessible. You can adjust your subdivisions by expanding the new panel that appears. This enhanced functionality allows you to subdivide various elements, from edges to faces with multiple sides.

Additional Tips and Tricks

  • In both versions of Blender, you can also subdivide edges by selecting two vertices, which will be considered as a selected edge.
  • When dealing with faces with more than four sides, Blender will create a new vertex at each side without merging them into a single edge.

Honoring Our Patrons

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Conclusion

Mastering the art of subdividing edges and faces is a fundamental skill for any 3D artist. Whether you are using Blender 2.79 or exploring the features of Blender 2.8, understanding how to leverage the subdivision function can significantly enhance your modeling capabilities. Stay tuned for our next video, where we will delve into the merge function for modeling.

Thank you for watching, and until next time, remember to like, subscribe to our channel, support us on Patreon, and subscribe to our newsletter. Cheers!


Meta description: Learn how to effectively subdivide edges and faces in Blender 2.79 and 2.8 to enhance your 3D modeling skills. Discover the differences between the two versions and master the art of subdivision.

Keywords: Blender 3D modeling, subdivision function, Blender 2.79, Blender 2.8, 3D modeling techniques, 3D object manipulation, polygon count

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