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Implementing Basic Animations in Unity: A Step-by-Step Guide

In this blog post, we will delve into the process of adding basic animations to a Unity player script. While the punching and shooting systems are not in place yet, implementing fundamental animations is crucial for building a foundation. Let's walk through the steps together.

Adding Animator Reference to the Player Script

Firstly, open the player script and create a public reference to the animator above the gravity section. This reference will enable us to control animations seamlessly.

public Animator animator;

Implementing Walking and Idle Animations

Navigate to the player move function and integrate animation logic within the walking condition. When the player is walking, set the idle to false and walking to true.

animator.SetBool("Idle", false);
animator.SetBool("Walk", true);

Subsequently, introduce an else condition for the idle state, where the idle animation will be played.

else {
    animator.SetBool("Idle", true);
    animator.SetBool("Walk", false);
}

Incorporating Running and Jumping Animations

Next, include running animations by setting the walk to false and run to true when the player is running. For jumping, utilize a trigger to initiate the jump animation.

if (isRunning) {
    animator.SetBool("Walk", false);
    animator.SetBool("Run", true);
}
else {
    animator.SetBool("Walk", true);
    animator.SetBool("Run", false);
}

if (isJumping) {
    animator.SetBool("Idle", false);
    animator.SetTrigger("Jump");
}
else {
    animator.SetBool("Idle", true);
    animator.ResetTrigger("Jump");
}

Testing the Animations in Unity

After saving the script, return to Unity to witness the animations in action. By dragging and dropping the animator into the player script, you can observe the transitions between idle, walk, run, and jump animations based on player actions.

Conclusion

In conclusion, mastering animation implementation in Unity is a fundamental skill for game developers. By following these steps, you can enhance the visual appeal and interactivity of your game characters. Stay tuned for the next tutorial, where we will explore adding shooting and punching functionalities to our player.

Remember, mastering the basics sets a strong foundation for more advanced features in game development. Happy animating!

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