In this tutorial, we will walk you through the process of importing animations into Blender and then using them in Godot 4 for your game development projects.
Assuming you already have your model imported into Blender, follow these steps to import your animations:
Saving Animations:
Importing into Blender:
File
> Import
> FBX
.In Blender, you might notice that the imported animations have multiple skeletons and are layered on top of each other. To streamline this:
Action Editor
.Armature
.Push Down
to separate and organize them.Once you have revised and organized your animations, proceed to export them as Gob
format from Blender.
Now, let's import and utilize the animations in Godot 4:
Setting Up Scene:
Make New Inherited Scene
.Utilizing the Animations:
Animation Player
.By following these steps, you can seamlessly import and integrate animations from Blender into Godot 4 for your game development projects. Experiment with different animations and unleash your creativity!
Remember to experiment with these techniques and let us know if you encounter any challenges. Don't forget to subscribe for more tutorials and updates on game development. Happy animating!
Meta description: Learn how to import and use animations from Blender in Godot 4 for your game development projects. Follow the steps outlined in this tutorial for a seamless workflow.
Keywords: Blender, Godot 4, animations, import, export, game development, modeling, scripting.
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