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Importing Custom Characters into Unreal Engine 5: A Step-by-Step Guide

Overview

In this tutorial, we will delve into the process of importing custom characters into Unreal Engine 5. By following these steps, you will learn how to create a personalized game character with locomotion capabilities, including walking, running, and blending between animations. Whether you are starting from scratch or already have your character and animations, this guide will help you navigate through the essential steps seamlessly.

Setting Up Your Project

To kickstart the process, ensure you have a project ready to implement your character into Unreal Engine 5. If you are starting fresh, utilizing the third-person template is ideal for creating a third-person character. Customize the settings as needed to align with your project requirements.

Importing Character Assets

  • Create a 'character' folder in your content browser to organize your files effectively.
  • Separate your character assets into 'mesh' and 'animations' subfolders for efficient management.
  • Import the skeletal mesh and animations into Unreal Engine 5, ensuring correct settings for each asset type.
  • Verify the successful import of your character mesh and animations by previewing each asset within the editor.

Utilizing Animation Blend Spaces

  • Animation Blend Space: Set up an animation blend space to blend animations based on character speed.
  • Define the speed range (0 to 600) within the blend space to correspond with different animation states (idle, walk, run).
  • Plot animations on the grid to enable seamless transitions between animations at varying speeds.
  • Experiment with different speeds in the blend space editor to observe the animation blending in action.

Implementing Animation Blueprints

  • Animation Blueprints: Create an animation blueprint to govern animation transitions based on specific variables such as speed.
  • Design a state machine within the animation blueprint to control different animation states for the character.
  • Integrate the speed variable into the animation blueprint to dynamically adjust animations based on the character's movement speed.

Connecting Character Blueprint to Skeletal Mesh

  • Link the character blueprint to the custom skeletal mesh and animation blueprint.
  • Configure the character blueprint to use the animation blueprint for animation logic and blending.
  • Test your character's movement within the game environment to ensure smooth animation transitions based on speed.

Conclusion

By following this comprehensive guide, you have now successfully imported a custom character into Unreal Engine 5, complete with locomotion abilities and dynamic animation transitions. Stay tuned for upcoming tutorials where we will explore advanced features such as melee combat and jumping mechanics. Subscribe for more insightful content, and consider checking out our Patreon for additional support and exclusive content.

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