In this tutorial, we will explore the process of reducing the size of a mesh created using photogrammetry in Blender 2.9. Photogrammetry is a technique that generates detailed 3D models from a series of images. While these models are intricate, they often contain dense meshes unsuitable for applications like game development. We will focus on refining the mesh, optimizing typology, and enhancing textures to create a clean, low-poly version of the original model.
First, import the detailed photogrammetry model into Blender using the wavefront obj format generated by photogrammetry software like Meshroom.
File
> Import
> Wavefront obj
and select the textured mesh.obj file.By following these steps, you can efficiently optimize a photogrammetry model in Blender, transforming a high-detail mesh into a clean, low-poly asset suitable for various applications.
For more tutorials and tips on 3D modeling, visit Shortfuse Creative for additional resources and insights.
Meta description: Learn the process of reducing mesh size in Blender 2.9 for photogrammetry rocks, from typology cleanup to texture mapping and optimization. Follow this step-by-step guide for efficient mesh optimization.
Keywords: Blender 3D, photogrammetry, mesh optimization, typology cleanup, texture mapping, normal maps, low-poly modeling.
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