In this comprehensive tutorial, we will delve into the process of creating, rigging, and animating a low-poly character in Blender. Subsequently, we will explore how to integrate this character into a third-person controller in Godot 4. This step-by-step guide is designed for individuals with some level of familiarity with Blender or Godot to successfully model, rig, animate, and implement a character for a game project.
To begin, set up reference images for the character model. Import turnaround reference photos for the front and side views. Position the images to align properly with the character model you aim to create.
Modeling the Torso:
Creating Limbs:
Developing the Head and Neck:
Rigging the Character:
Idle Animation:
Run Animation:
Setting up Godot Project:
Importing the Character:
Character Controls and Camera Movement:
Fine-Tuning Animation and Gameplay:
By following these detailed steps, you can successfully create and incorporate a low-poly character model into a game environment using Blender and Godot 4. This tutorial provides a solid foundation for aspiring game developers and enthusiasts looking to enhance their skills in character modeling, rigging, and animation for gaming projects.
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