Welcome back! In this tutorial, we will dive into modeling our character's head using box or poly modeling techniques. Proper topology is crucial for animation, ensuring that the model can be animated seamlessly. Let's get started!
To begin, we'll use a poly cube to shape the head. By establishing key subdivisions and edge loops, we create the foundation for detailed facial features like eyes and mouth.
As the head takes shape, refine the topology to ensure proper edge flow and smooth transitions between features. Soft selection and smoothing tools can help in achieving a polished look.
Modeling a character's head is a meticulous process that involves attention to detail and continuous refinement. By following proper modeling techniques and maintaining good topology, you can create a versatile and expressive character ready for animation.
Remember to save your progress regularly and stay tuned for the next steps in completing your character model. Your dedication to mastering these skills will undoubtedly pay off in the final result.
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