In this blog post, we dive into the realm of collision in Unreal Engine, specifically focusing on the differences between simple and complex collision meshes, how to set them up correctly, and why using complex collisions indiscriminately might not be the best idea. Let's explore the best practices to ensure efficient collision detection in your projects.
While it may seem convenient to enable complex collision for all objects, it can significantly impact performance due to redundant polygon usage. Additionally, complex collision might not always align perfectly with the object's geometry, leading to unexpected collisions and inaccuracies in the game world.
To address the limitations of simple and complex collisions, creating custom collision meshes is the way to go. By following these steps, you can ensure accurate and optimized collision detection in your Unreal Engine projects:
In Blender, you can create custom collision meshes for objects with concave shapes like bridges, doorways, etc. By crafting low-poly proxy meshes that mimic the object's shape, you can achieve accurate collision detection without the overhead of complex collisions.
After importing the FBX file into Unreal Engine, ensure that automatic collision generation is disabled. By using the custom collision meshes as both simple and complex collision types, you can achieve precise collision detection with minimal performance impact.
By following these practices, you can streamline collision setup in your Unreal Engine projects, enhancing both performance and accuracy in collision detection scenarios. Opt for custom collision meshes where needed to strike the right balance between efficiency and precision in your game environments.
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