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Retargeting Metahumans in Unreal Engine 5

In this tutorial, we will explore the process of retargeting Metahumans inside Unreal Engine 5 using a free Mixamo converter. Retargeting animations is essential for maintaining consistency and realism in character movements. Let's dive into the step-by-step guide to achieve this seamlessly.

Getting Started with Mixamo Converter

To begin, access the Mixamo converter by clicking on the provided link in the description. Download the converter and add it to your desktop for easy access.

  1. Setup Unreal Engine Project

    • Right-click to add a feature like a third-person character to your project.
    • Navigate to the content section and locate the "Characters" folder.
  2. Preparing the SK Mannequin

    • Locate the SK mannequin within the meshes section.
    • Add required Metahuman pieces to your project for retargeting.
  3. Adding Metahuman to Your Scene

    • After importing the Metahuman into your scene, ensure to enable any missing plugins prompted by Unreal Engine.
    • Reset the engine if necessary to apply changes successfully.

Addressing Hair Disappearance Issue

In case the Metahuman's hair disappears, follow these quick steps:

  • Access the Metahuman details.
  • Modify the LOD Sync settings in Blueprint to resolve the disappearance issue effectively.

Retargeting Animation Process

  1. Accessing Mixamo

    • Sign in to Mixamo and open the downloaded Mixamo converter.
  2. Dragging and Dropping Files

    • Drag and drop the SK Mannequin file (SKM Quinn.fpx) into Mixamo converter.
  3. Uploading Characters and Animations

    • Upload characters to Mixamo for animation processing.
    • Choose and download animations without skin for retargeting purposes.
  4. Converting Animations

    • Drag downloaded animations to Mixamo converter for processing.
    • Set names for converted animations and initiate the conversion process.
  5. Exporting to Unreal Engine

    • Create a new folder for outgoing fpx files.
    • Select the SK Mannequin skeleton and adjust settings accordingly.
    • Import the animation to Unreal Engine for further retargeting.
  6. Retargeting to Metahuman

    • Create a designated folder for Metahuman animations.
    • Import retargeted animations using the Metahuman base scale.

Finalizing the Process

  • Verify the imported Metahuman animations for accuracy.
  • Create a new level sequence and incorporate the Metahuman animations accordingly.

By following these steps meticulously, you can effectively retarget your Metahumans in Unreal Engine 5 and enhance the overall quality of your projects.

Summary

Retargeting animations from the SK Mannequin to Metahumans in Unreal Engine 5 is a crucial process in maintaining consistency and quality in character movements. By utilizing the Mixamo converter and following the outlined steps, you can seamlessly integrate animations and elevate the realism of your projects.

Remember, attention to detail and adherence to the retargeting process are key to achieving optimal results in your Unreal Engine projects.

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