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Retargeting Mixamo Skeleton to Unreal Engine: A Step-by-Step Guide

Mixamo is a popular platform for creating and customizing character animations, while Unreal Engine is a powerful tool for game development. In this guide, we will walk you through the process of retargeting a Mixamo skeleton to Unreal Engine, adding new animations, and setting up IK rigs for smoother movement. Let's dive in!

Choosing the Unreal Mannequin and Setting Up Retargeting

  • Begin by selecting the Unreal mannequin model. For this tutorial, we will use Quinn for retargeting.
  • Open the chosen model and right-click on the pelvis to set it as the retarget root.
  • Proceed by adding six new chains: spine, head, left arm, right arm, left leg, and right leg.

Assigning Bones and Chains

  • Define the bones for each chain:
    • Spine: Spine 1 to Spine 5
    • Head: Neck 01 to Head
    • Left Arm: Clavicle to Hand
    • Right Arm: Clavicle to Hand
    • Left Leg: Thigh to Ball, Ball to Toe
    • Right Leg: Thigh to Ball, Ball to Toe

Setting Up IK Rig for Mixamo Character

  • Create a new IK rig for your Mixamo character:
    • Right-click on the hips and set them as the retarget root.
    • Add the same chains as before for spine, head, left arm, right arm, left leg, and right leg.
    • Define the bones for each chain as follows:
      • Spine: Spine 1, Spine 2
      • Head: Neck to Head
      • Left Arm: Left Shoulder to Left Hand
      • Right Arm: Right Shoulder to Right Hand
      • Left Leg: Left Up Leg, Left Toe Base
      • Right Leg: Right Up Leg, Right Toe Base

Setting IK Retargeter in Unreal Engine

  • Right-click and go to animation to set up the IK retargeter.
  • Choose the created IK retarget rig (e.g., Quinn IK retarget rig) and set the target to the Mixamo character.
  • Edit the pose to align the bones and joints for a seamless animation transition.
  • Adjust the angles and positions of the bones to match the desired animation (e.g., Running Animation).

Exporting and Finalizing

  • Once you are satisfied with the animation, export it to your preferred folder.
  • Open the animation and make any necessary adjustments to ensure smooth playback.
  • Review the animation and make tweaks as needed to achieve the desired look and feel.

By following these steps, you can successfully retarget a Mixamo skeleton to Unreal Engine, create new animations, and set up IK rigs for enhanced motion in your game development projects. Thank you for watching this tutorial!

Meta description: Learn how to retarget Mixamo skeletons to Unreal Engine, set up IK rigs, and create custom animations. Follow our step-by-step guide for seamless integration.

Keywords: Mixamo, Unreal Engine, retargeting, animation, IK rig, game development

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