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Rigging a Mustang with Launch Control in Blender

In this tutorial, we will explore how to rig a Mustang using Launch Control in Blender. Launch Control simplifies the process of separating the body, identifying the wheels, and efficiently naming components to enable a seamless one-click rigging experience. Whether you're a beginner or an experienced user, this guide will help you animate a car effortlessly inside Blender.

Getting Started

To start rigging your Mustang, you can either use the included example cars in the file or opt for your own models downloaded from websites like 'wirewheelsclub.com,' offering a variety of free car models. For this tutorial, we will work with a Mustang paid Edition model showcasing shaders for rigging purposes.

Separating the Body and Wheels

  1. Preparing the Body:

    • Begin by creating an empty object to serve as the body holder.
    • Select all non-wheel meshes and parent them to the empty object to designate the car body.
    • Rename the empty object to 'body' as per Launch Control requirements.
  2. Handling the Wheels:

    • Ensure your wheels do not have brake calipers for a smoother rigging process.
    • Check for camber or toe angles on the wheels and straighten them before proceeding.
    • Name the tire mesh as 'wheel' and parent all relevant components to the tire for accurate sizing detection.
  3. Naming Conventions:

    • Follow naming conventions like 'wheel_FR' for the front right wheel to facilitate Launch Control's recognition.

Rigging Process

After organizing the body and wheels correctly, initiate the rigging process using Launch Control. Ensure to avoid pressing undo immediately after rigging to prevent crashes. Utilize the 'remove rig' button if needed to reset the rigging process without causing system instability.

Additional Examples

  1. Using Downloaded Car Models:

    • Import a car model, like a Mini Cooper from sources such as '3dsky.org.'
    • Separate the body and wheels manually, assigning appropriate names and parental relationships for effective rigging.
  2. Rigging RC Cars:

    • Explore rigging options for RC cars within Launch Control.
    • Easily set up the body and wheels, adjust scaling if needed, and enjoy the seamless rigging process for remote-controlled vehicles.

By following these steps and guidelines, you can successfully rig various car models using Launch Control in Blender. Experiment with different models and enjoy animating cars effortlessly.


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